AUREAL MONTEGO II SOUND CARD DRIVER
By the use of cunning algorithms that play with the spectral content and phase of the sound, positional audio allows two transducers speakers or, better, headphones to give you the firm impression that a sound or sounds are coming from anywhere around you, including above and below. The original EAX version 1 implements environmental audio effects by using 26 pre-programmed presets of much the same nature as those used by home theatre amplifiers for ambience enhancement – stage, hall and room reverb, for instance. The Montego II board that comes in the Quadzilla package is exactly the same as the standard Montego II, but it comes with the “daughter card” expansion board that’s an extra-cost option for the cheaper Montego II. I opened a sealed Montego II! With only two speakers, the positional audio effect is good, but not fabulous. The Vortex chipsets have 16 hardware 3D sound stream channels. That’s in the past, though; Turtle Beach has been making very clean cards for years, but they’re far from alone these days.
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Software setup When installing the software for the Montego boards, you have the choice of setting up Turtle Beach’s driver and utility package, or going with the stock Aureal reference drivers. You also get a demo of the Digital Orchestrator Pro package, for audio recording to hard disk. Does anyone have a key?
There’s a microphone input, a line input and a line output, which can be pressed into service as a headphone connector as well but carrd have the grunt to drive speakers.
You can help Wikipedia by expanding it. You only get one MPC2 audio cable, though, so if you want to connect more than your CD-ROM’s audio output to the sound card you’ll need to pick up aueeal cables. If DVD is your thing, though, the Quadzilla is a good choice, provided your playback software likes it.
You can disable the extra modules so it doesn’t eat your whole screen, but it’s still dumb. This computer hardware article is a stub. EAX 2 aureeal positional audio and room-shape support, including “occlusion” – blocking sounf sound by obstacles. If it has to start doing software mixing, down goes performance, and sound quality, again.
Full digital AC-3 is the way to go, and the only way to get that from your computer to something, like a surround receiver, that can properly decode it is via a digital connector.
Each effect has a configurable level, as well. Value Digital, both of which seem to have the exact same hardware as the US Lives but different bundles – suond Value Digital is the cheap one, and should cost around the same as the Quadzilla, if not less.
Aureal have been promising Vortex 2 drivers which support EAX for rather a while now, and should have working drivers out soon. For this to work, you need a DVD player solution that supports your particular four speaker sound card. If you’re just after hey-wow fun, of course, and have a resilient enough self-image that getting trampled by people with fewer fancy options turned on isn’t a problem for you, then by all means use A3D and every other option you like in multiplayer.
There’s lots more information on Q3A A3D-relevant aureaal commands at Aureal’s page on the subject here.
Driver for an old sound card – TechSpot Forums
This disclaimer is brought to you thanks to the BSA. The Montego MIDI interface is the usual MPU emulator, which works, if you choose to use it, via an adaptor cable that plugs into the joystick port. Headphones get around the moving-target problem, but at the cost of making the soundstage move with the listener’s head. And irregular environments, like a cave, can be outrageously complex to model.
A3D see belowthough, has had hardware voice management for a while now. Creative’s Sound Blaster Live! With EAX drivers due shortly and super-fast CPUs and graphics cards getting cheaper by the day, Vortex 2 based sound cards are looking like a better and better idea. The various presets can be further tweaked by changing the level of the reverb compared with the original sound, and the preset in use can be changed at any time, but EAX 1 has no ability to truly simulate how things would sound in a particular shape of room.
Mixed up in mongego positional audio concept is simulation of particular audio environments – the different reverberation and occlusion characteristics of different places.
Raising the sample resolution before the mix doesn’t make the original sounds any better, but it lets smaller amplitude differences be included, instead of just rounding off the results after each mix stage and reducing the effective amplitude resolution.
Player and the Live! If multiplayer games are more your sohnd, positional audio can give you an edge – you can tell what’s going on a bit better, thanks to sharply localised sounds.
If you’ve only got a two channel Montego or Montego II, though, there’s a lot to be said for the reference drivers. That’s three real dimensions – forward and back, left and right, AND up and down.
They were stereo “expanders” of differing levels of quality, or reverb units, or stranger creatures – I once reviewed a gizmo that panned computer sound left or right depending on which way you moved your joystick! Just mixing sounds algorithmically at their original sample rate causes more and more loss of accuracy as you pile more and more sounds into the mix.
However, I think Aureal marketed a quadraphonic daughtercard of its own, so maybe the drivers for it will work with Quadzilla. Linux and BeOS support is apparently on the way, and the cards will work for ordinary stereo sound under Windows NT, but not for positional audio until NT makes the leap to Aurewl – WinNT 4 and earlier don’t support any kind of positional audio.